Animating at low resolution

2022. 10. 13. 17:48 | \English \blog \bts \random

My last video was hand animated at 3 fps and on 64x36 pixels, which is 1/900th of standard fullHD (1920x1080), meaning I had to export everything at 3000% resolution. This is most certainly a way of doing things, but I find it rather pleasing -- it imposes interesting challenges (very low resolution, very slow framerate), while also keeping the workload way more manageable; which is easier, animating 50 seconds at 60fps (6000 frames) or at 3 fps (150 frames)? By doing the math, one can see that 6000 is indeed a way bigger number than 150. █

Currently I'm about to begin to work on my next animation, although I fear that 64x36 will not be sufficient and I might need to up the resolution. While this saddens me, having to abandon my idea is better than over-lowres it to the point of unrecognition. This sounds weird.

I am hungry.

Oh, before I forget: the font that I'm using is a very slightly modified version of Gremlin 3x4 by zephram – as the name suggests, it's a font that can be used at 3x4 resolution per letter, which is great for ultra low res videos like the ones I plan. The font itself is available under CC0, which is brilliant and is aligned with my wish to create, use or endorse permissive licensing (even if I usually use CC-BY or 3-clause BSD licenses -- except when I use WTFPL or WTFNMFPL).

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FamiStudio VRC7 Expansion Reference

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So I made a song without writing a score first.

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