Gaming system reference table
2023. 08. 12. 13:59 | \English
A reference table (sortable) for various gaming systems (handhelds, consoles, arcades) to check screen resolutions and aspect ratios for emulation. It was created for checking and comparing different system's aspect ratios and resolutions.
The table is incomplete (partially to keep it reasonable simple) and may contain erros!
Name | Type | Ratio | Resolution | Alt. res. | Note |
---|---|---|---|---|---|
Nintendo 3DS | H | 5:3 | 800x240 |
400x240 (per eye)320x240 (lower screen) |
|
Atari 2600 | C | TV | 160x192 |
176x223 (PAL)120x60 (unconfirmed) |
Hard to specify due to hardware. Vertical resolution may be smaller. |
Atari 5200 | C | TV | 320x192 |
352x288 (PAL) |
Hard to specify due to hardware. Vertical resolution may be smaller. |
Atari 7600 | C | 4:3 | 320x240 |
320x288 (PAL)160x240 (NTSC)160x288 (PAL) |
Vertical resolution may be smaller. |
Atari Jaguar | C | 3:2 | 700x480 |
320x240 (approximation for most games)768x567 (unconfirmed) |
There are multiple available horizontal and vertical resolutions. |
CP System | A | TV | 384x224 |
||
CP System II | A | TV | 384x224 |
||
CP System III | A | TV | 384x224 |
496x224 (widescreen mode) |
|
Sega Dreamcast | C | 4:3 | 640x480 |
48x32 (VMU's screen) |
|
Nintendo Famicom Nintendo Entertainment System (NES) |
C | TV | 256x240 |
"Proper" or preferred aspect ratio is up to debate | |
Sega Game Gear | H | 10:9 | 160x144 |
||
Nintendo Game Boy (GB) | H | 10:9 | 160x144 |
||
Nintendo Game Boy Color (GBC) | H | 10:9 | 160x144 |
||
Nintendo Game Boy Advance (GBA) | H | 3:2 | 240x160 |
||
Nintendo PokÚmon Mini | H | 3:2 | 96x64 |
||
Nintendo DS | H | 4:3 | 256x192 |
Dual screen | |
Nintendo Switch Nintendo Switch OLED Nintendo Switch Lite |
C C H |
16:9 | 1280x720 |
1920x1080 (external when docked)854x480 (external when docked) |
|
MAME | A | TV |
|
Various aspect ratios and resolution (game dependent) | |
Sega Master System | C | 4:3 | 256x192 |
||
Sega Mega Drive Sega Genesis Sega CD |
C | 4:3 | 320x240 |
256x240 (PAL)250x224 (NTSC)320x224 (NTSC) |
|
MSX | C | 4:3 | 256x192 |
64x48 |
|
Nintendo 64 (N64) | C | 4:3 | 320x240 |
640x480 |
Majority of games used the lower resolution mode |
Sega Saturn | C | TV | 352x240 |
352x256 (PAL)others |
Various progressive and interlaced resolutions up to 704x256 (progressive, PAL) or 704x512 (interlaced, PAL) |
Neo Geo (NG) | C | 4:3 | 320x224 |
304x224 |
The alt. resolution comes from many games not utilizing the full available width |
Neo Geo Pocket (NGP) | H | 20:19 | 160x152 |
||
Neo Geo Pocket Color (NGPC) | H | 20:19 | 160x152 |
||
PC Engine (PCE) TurboGrafx16 |
C | TV | 256x239 |
565x242 |
|
Sony PlayStation (PS, PSX) | C | 4:3 | 640x480 |
320x240 256x224 (lowest progressive)32x32 (PocketStation) |
Various progressive and interlaced resolutions are supported |
Sony PlayStation Portable (PSP) | H | 16:9 | 480x272 |
||
Nintendo Super Famicom (SFC) Super Nintendo Entertainment System (SNES) |
C | TV | 256x224 |
512x448 (rare) |
|
Bandai WonderSwan (WS) WonderSwan Color (WSC) SwanCrystal |
H | 14:9 | 224x144 |
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